The Problem:

The everyday lives of more than 4 billion gamers, fitness enthusiasts and students are being heavily impacted by social distancing measures by governments and institutions worldwide. 

This represents an over 4 billion market that is looking for a new way to engage in the fitness and sports that they love. This is leading to mass depression, anxiety, and stress disorders on a global level – in addition to already existing skyrocketing numbers of people suffering from gaming disorders.


Our Answer:

A Patent-Pending Play at Home or Campus Tech.


BENEFITS: By merging effort, motion and mental acuity, our VREV fitness-gaming technology creates unlimited combinations of fitness, gaming, education and sports, through either real life or virtual reality. Combining the body and brain in fun activities decreases depression, hostility, blood pressure and cardiorespiratory issues, while increasing fitness levels, GPA 18%, social skills, mood and memory.

CAPABILITY: Our single convertible and portable game controller, when combined with our sensor(s) and translator, can be used individually, in tandem, teams or leagues. Users can play from home, on campus, indoors or outdoors, from their mountain bike to ice skates, to challenging a friend or team to next level games.

DIFFERENTIATOR: When our hardware is combined with our Games-as-a-Service platform, we offer the only patent-pending, universal solution, fitness-enabling 60,000+ existing multi-vendor video games, and opens the door to new games, education and adventures.

VREV Fitness-Enabled Gaming.

The world’s most advanced portable fitness gaming solution.